At the end of milestone 1, we proposed three concepts based on some preliminary observations targeting runners between the age of 18-40 who use mobile or wearable technology. During the ideation process, we encountered ambiguity and complexity due to a broad range of potential user pain points. Therefore, for milestone 2, we decided to narrow our target users to beginner runners who often run alone and are trying to build and maintain a running habit. Our goal for this milestone was to get a better understanding of the target users and refine our concepts to help them solve major pain points. With findings from a diary study with four participants and surveys, we were able to narrow the scope of our project and develop three concepts to meet a set of specific criteria.
Beginner runners, 18-40 years old, often run alone.
We designed the study to answer the following questions so that we can further understand our target users and what pain points they are currently experiencing. Our overarching question is : What pain points do beginner runners have when trying to maintain a running habit?
With our diary study, we aimed to understand the running behaviors of our target users. We conducted the study with four participants over a 7-day period.
We asked participants to log their daily running behaviors into a Google Sheet with predefined questions. The first set of questions include the time, location, duration, and weather conditions when they went out for a run. Then, participants would reflect on their feelings before and after running, anything they found interesting, and concerns they had during the run. If a participant decides not to run on a day, they would need to fill out a response on what led to the decision. To better understand various factors involved in their running behaviors and attitudes, we also asked participants to upload photos and videos from their daily runs, which could include videos of them talking, photos of the environment/running outfit/fun adventures.
In order not only to collect in-depth information from our research target, but also to reach a wider range of audiences to understand the overall trend and common thoughts, we designed a survey and included it as part of our study. Our 5-min survey includes both close-ended and open-ended questions that mainly ask about people’s running habits, as well as their motivations and frustrations regarding running. Since our target users are people around 18- 40 years old who are more likely to accept and try out new technology, we sent the survey through school email and also to Facebook and WeChat group chat to reach out to our target group. We eventually collected 80 responses to our survey study.
We used affinity mapping to analyze our study results from the diary study and survey. We were able to divide the affinity notes into four categories: motivations, needs, frustrations, and “other” which includes some findings related to running habits and some new ideas.
After we analyzed findings from our research, we used a combination of individual and collaborative ideation techniques. We not only evaluated and improved our previous concepts but also brainstormed some new ideas that could potentially better solve the pain points discovered through the research study. As every one of us started to share our ideas, we found it exciting to combine some of them and even spark new concepts from the discussion. We also considered a few tradeoffs when deciding which concepts to go with for this milestone. Initially, our ideas could be anything that uses pervasive technology, but we found it too broad and decided to focus on more feasible solutions. We also considered user adoption - our products should not just tackle the problems but also easy to adopt and use.
Additionally, based on key insights from the research, we developed a set of criteria to help us select ideas that tackle the most important pain points and opportunities.
The research study helped us refine the scope of our project. With the finding that some people prefer to walk/hike rather than running, we decided to target not just running but also hiking and walking, which have a lot of common pain points. We were also able to narrow the problems and opportunities we plan to tackle with our design solutions.
Beginners who want to develop a habit of outdoor running/hiking/walking; 18-40 years old; use mobile or wearable devices.
Urban environments (streets, sidewalks, parking lots)Trails (parks, hills, mountains)
Running/hiking/walking outdoors alone or with someone
Lack of a sense of accomplishment, social interactions, safety guidance, and fun experience.
Devices that people can easily bring and interact with while running (thus, we decided to take out the smart kiosk idea proposed in milestone 1.
The concept of an AR dog works as runners' perfect running buddy. Before the running, it provides weather, recommended clothing, stretching guides, and running routes to help users get ready for the exercise. During the running, it can lead the trail, explore new attractions as well as provide companionship for their master. After the running, users can stretch with their dog and look at what they accomplished.
The AR dog will grow as users building their running habits and accomplishing milestones. Users also can earn coins by keeping exercising to raise their dog (dog food, houses, and outfits). Moreover, there are random events (ie. Treasure huntings) to help users engage with the social space and discover the beauty of running along the road.
Next we have a concept of a four-element system: shoe insole, NFC sticker, airpods and apple watch. Shoe insoles have smart sensors that can interact with NFC stickers, together making running a treasure hunting experience. The first two stories below illustrate how the crowd-sourced game works: user A sticks the NFC stickers around and buries the treasure. User B runs around, discovers the sticker, and touches it with their shoes to gain the points or badges. Both user A and user B can get points once the NFC sticker is activated by the shoe insole.
In the case above, user A and user B can be strangers. We also created a third story to imagine how friends can interact with each other. Two friends running in the same park meet each other, they touch each other’s shoes, both get points.
To enrich the experience, we also included Airpods and Apple watch to provide audio and visual feedback, but those accessories optional
The running mask is designed for runners who wish to enjoy their running trip safely without losing interaction with others.
It comes with micro speakers on both sides to allow users to enjoy their favorite music, audiobooks, or podcasts while running, which could be customized by the user through the app. Also, when two runners pass each other and listen to identical songs or podcasts, the mask will detect it and play a “Ding” sound as feedback to inform the runners that “hey, you guys are listening to the same music”. The mask could also detect the smile of users and reflect it on the screen. This might give a chance for runners to feel connected with one another and the interaction with strangers would make the running experience fun even when running alone. The mask also comes with a filter layer that could block pollution particles, dust, and germs especially during pandemic, which allows users to worry less about the risk of getting sick and interact with each other safely.
With the app which works together with the mask, users could customize how they want their smiles look, or even add emojis and text if they want. Users could also redeem gifts using the reward points they gained by accomplishing their running goals and keep up with their plan.
At the end of this milestone, we have narrowed our target audience to beginners rather than all runners. Our focus has been shifted from running to three outdoor activities: running, hiking, walkin. We have selected three concepts that would solve major problems for our target audience more efficiently: AR E-Dog, Smart Shoe Insoles, and Running Mask. It is still uncertain if we should cover all activities or prioritize certain tasks. Going forward, we will further narrow the scope of our project through more user research and competitive analysis.